Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

2009-04-27

Montparnasse. A laboratory for urban (hyper)density.

Density was the main subject of this workshop proposed by architects Philippe Gazeau and Stéphane Maupin at ENSAPVS (Paris 2008-2009), with the belief it could be a tool for urban renewal or transformation. Even an already dense city like Paris would benefit, even need, an increase of its population within its limits in order to oppose the rather deadly but very real tendances of museification, and urban sprawl. Evidently however, this approach is not about letting everybody build higher all over the place. The area of study had then to be carefully chosen: we went on working on the site of Montparnasse.
We tried not to think too much about what would be harmful for the existing city in such a dramatic increase of the density or what form should it take, but precisely on the opposite: what could it allow? How does the city benefits from the insertion of high-rise or mega-buildings?

Each of our buildings hosts altogether a major equipment, such as a sports field, swimming-pool, library… and particular housing / offices directly in contact with it. We seek good couples to ensure that everybody benefits from the major porosity between the city and the equipment, and then between the equipment and its more private extension.




[Team project with Marie-Laure Cazes]

Colli Euganei

Portraiting landscape. A personal introduction to the Colli Euganei regional park in the Veneto (Italy). Team project submitted at the Landscape Master in Venice (IUAV - 2008).


[Team project with Quentin Georgelin, Nicolas Thomelin]

2009-04-26

Interaction Venice

Design and "fast and dirty" prototype for a Vaporetto user interface in Venice. This was our collective entry for the Gillian Crampton-Smith and Philip Tabor Interaction Design Theory class at the IUAV, Venice (2007).


[Team project with Marco Bertoldo, Laura Bordin, Leandro Lisboa]

Sacca San Mattia - Venice Lagoon Park

Entry for the 2007 2G competition, then developped at the Landscape Master Class in Venice. This is a collective proposal for an evolving park on the artificial industrial island of San Mattia near Murano in the Venice Lagoon. The topography, vegetation and functions of the park change over the time, seasons, years... as the water/earth limit fades to eventually turn the island into a Lagoon factory.

[exhibited at the 5th Barcelona Landscape Biennial, 2008]





[Team project with Quentin Georgelin, Giovanni Gabai, Ludovico Tiberio]

3d animation

Exercise submitted for a 3d animation course at the IUAV University of Venice, last year (2008). Including storyboard + animation. The ad part was non negociable... not particularly proud of it. Still, a lot of fun to do, and a lot of coffee too.