Showing posts with label design. Show all posts
Showing posts with label design. Show all posts

2010-03-31

iterations (suite)


"abstract machines are precisely what they claim to be : they are abstract because conceptually and ontologically distinct from material reality yet they are fully functionning machines nonetheless, that is, they are agencies of assemblage, organisation and deployment... The argument, stated simply, is as follows: to every organised entity there corresponds a microregime of forces that endows it with its general shape and programme. Every object is a composition of forces, and the compositional event is the work or expression of an abstract machine."

Nice recap (and simplification) of Deleuze by Sanford KWINTER, The Hammer and the Song, in The Diagrams of Architecture, edited by Mark Garcia, AD Reader, John Wiley & Sons, London, 2010, p. 124

2009-06-29

"MatMax" - Algeco competition 2009




"Models are real" says Olafur Eliasson (in a much more interesting sense...). Well then, in order to test and demonstrate the flexibility and efficiency of our solution for an elementary school using Algeco's modular system, we found only a model would bring synthetic answers (scale 1:50). This was our first attempt to fast'n (not so) dirty match a competition's brief : at once, testing, correcting and representing the actual state of our experimentations without worrying about (other kinds of) drafts. Drafts are real too, I guess.

[Team project with Nicolas Thomelin]
"MatMax" has been selected to be published.

2009-04-26

Interaction Venice

Design and "fast and dirty" prototype for a Vaporetto user interface in Venice. This was our collective entry for the Gillian Crampton-Smith and Philip Tabor Interaction Design Theory class at the IUAV, Venice (2007).


[Team project with Marco Bertoldo, Laura Bordin, Leandro Lisboa]

Arcelor Competition

Hundred thousand billion steel cabanons (2006).